Video-game producers have long been caricatured as mere bean-counters
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03 Oct 2026, 23:41
Correct Answers:
Blank (i): B. compelling
Blank (ii): E. drones
Blank (iii): H. operational
Difficulty Level: Medium-Hard
Full Explanation
Sentence Structure & Logic
The passage contrasts two views of video-game producers:
Old caricature: Producers are mere "bean-counters," "glorified accountants" standing behind the true artist-the lead designer.
New study: This picture has the credit "almost entirely backward." Producers, not designers, are the primary driving force.
The study is making a strong, persuasive case that reverses the conventional view.
Blank (i) - compelling
The study "makes a _______ case that this picture has the credit almost entirely backward." The phrase "insisting that" signals the study is arguing forcefully and with evidence.
Compelling = convincing, persuasive, demanding attention. A "compelling case" is a strong argument.
Why not the others:
A. familiar = well-known. The study's case is new and revisionist, not familiar.
C. dubious = doubtful or questionable. The passage presents the study's argument sympathetically, not skeptically. A "dubious case" would undermine the study, which contradicts the passage's supportive framing.
Blank (ii) - drones
The old view treats everyone besides the lead designer as "replaceable _______ following someone else's blueprint."
Drones = workers who do monotonous, routine work without independent thought; mindless followers. This perfectly captures the dismissive attitude toward team members as interchangeable, uncreative executors.
Why not the others:
D. auteurs = author-directors with singular creative vision. This is the opposite of "replaceable followers"-it describes the lead designer, not the team.
F. prodigies = young geniuses. Team members are being dismissed as replaceable, not celebrated as prodigies.
Blank (iii) - operational
Producers "typically function as the project's primary _______ engine, steering budgets, deadlines, and staffing choices."
The examples-budgets, deadlines, staffing-are all logistical, managerial, and organizational functions. These are operational concerns, not artistic ones.
Operational = relating to the practical running and management of an organization or project. It perfectly matches the list of budgets, deadlines, and staffing.
Why not the others:
G. artistic = creative. The passage specifically says producers steer budgets and deadlines-not creative decisions. The whole point is that producers are being revalued for their operational contributions, which were previously dismissed.
I. dormant = inactive or sleeping. Producers are described as the "primary engine"-active an driving, not dormant.